LWUIT 1.1 for Java ME Developers". And I said yes, so the book is on its way to me.
Now the interesting part is that we, Marcel and myself, just recently decided to do all the dialogs in our game IFF using LWUIT instead of SVG. Most important reason is that we just can't get dialogs (forms) to work correctly on our N-Series phones. The cursor in edit fields doesn't move correctly, editing only works by switching to the ugly normal text-area input of MIDP.
Although the actual game graphics will remain in SVG, the dialogs (forms) will all be in LWUIT.
Marcel already followed the tutorial on the LWUIT site and is the expert between the two of us, I'm the novice. So I'll be looking at the book from that point of view. Without having written a single character of code that is supposed to use LWUIT I will start on the book and see if it helps me accomplish the tasks at hand... which will result in a series of blog posts.
Hopefully in the end you'll have
- A comprehensive book review on LWUIT
- A more complete version of IFF, which is now in beta if you're interested.